var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
            cm.inGameDirectionEvent_AskAnswerTime(1000);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.npc_ChangeController(3001952, "oid=6485615", -1045, 6, 6, -1095, -995, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=6485615", "summon", 0, 0);
                cm.npc_ChangeController(3001960, "oid=6485616", -940, 6, 6, -990, -890, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=6485616", "summon", 0, 0);
                cm.sendNormalTalk_Bottom("#face0#这里面会不会藏着更多能帮你找回记忆的物品呢？\r\n总不可能只有一个吧。", 36, 3001952, false, true, 1)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk_Bottom("#face6#信号音越来越近了……\r\n哦，又出现了另外的房间。这里是出口吗？", 36, 3001952, true, true, 1)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1500, 0, -120, -200)
                    } else {
                        if (status === a++) {
                            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
                            cm.inGameDirectionEvent_AskAnswerTime(1200)
                        } else {
                            if (status === a++) {
                                cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1000, 0);
                                cm.inGameDirectionEvent_AskAnswerTime(1400)
                            } else {
                                if (status === a++) {
                                    cm.inGameDirectionEvent_AskAnswerTime(1000)
                                } else {
                                    if (status === a++) {
                                        cm.inGameDirectionEvent_PushScaleInfo(2000, 0, 1500, 2000, -120, -25)
                                    } else {
                                        if (status === a++) {
                                            cm.inGameDirectionEvent_AskAnswerTime(500)
                                        } else {
                                            if (status === a++) {
                                                cm.sendNormalTalk_Bottom("#face6#金币和宝石……还有那个，那不是国王的王冠吗？", 37, 3001952, false, true, 1)
                                            } else {
                                                if (status === a++) {
                                                    cm.inGameDirectionEvent_AskAnswerTime(2500)
                                                } else {
                                                    if (status === a++) {
                                                        cm.OverlapScreenDetail19(0, 1000, 3000, 1);
                                                        cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 2147483647, 2147483647, 2147483647)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.inGameDirectionEvent_AskAnswerTime(300)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.fieldEffect_RemoveOverlapScreenDetail(1000);
                                                                    cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 0, -872, -106)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.inGameDirectionEvent_AskAnswerTime(1000)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.fieldEffect_PlayFieldSound("Sound/SoundEff.img/BM2/gateopen", 200);
                                                                            cm.userSetFieldFloating(993162025, 5, 5, 5);
                                                                            cm.inGameDirectionEvent_AskAnswerTime(300)
                                                                        } else {
                                                                            if (status === a++) {
                                                                                cm.inGameDirectionEvent_ForcedFlip(-1);
                                                                                cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                            } else {
                                                                                if (status === a++) {
                                                                                    cm.userSetFieldFloating(993162025, 0, 0, 0);
                                                                                    cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                                } else {
                                                                                    if (status === a++) {
                                                                                        cm.OverlapScreenDetail19(0, 1000, 3000, 1);
                                                                                        cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 2147483647, 2147483647, 2147483647)
                                                                                    } else {
                                                                                        if (status === a++) {
                                                                                            cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                                                        } else {
                                                                                            if (status === a++) {
                                                                                                cm.inGameDirectionEvent_AskAnswerTime(300)
                                                                                            } else {
                                                                                                if (status === a++) {
                                                                                                    cm.fieldEffect_RemoveOverlapScreenDetail(1000);
                                                                                                    cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1500, 0, -872, 13)
                                                                                                } else {
                                                                                                    if (status === a++) {
                                                                                                        cm.sendNormalTalk_Bottom("#face3#！？", 36, 3001951 - cm.getPlayer().getGender(), false, true, 1)
                                                                                                    } else {
                                                                                                        if (status === a++) {
                                                                                                            cm.npc_SetForceMove("oid=6485615", -1, 10, 180);
                                                                                                            cm.npc_SetForceMove("oid=6485616", -1, 10, 180);
                                                                                                            cm.sendNormalTalk_Bottom("#face6#回去的路……竟然被封上了！？\r\n我有种不妙的预感！", 36, 3001952, true, true, 1)
                                                                                                        } else {
                                                                                                            if (status === a++) {
                                                                                                                cm.sendNormalTalk_Bottom("#face4#布乌……", 36, 3001960, true, true, 1)
                                                                                                            } else {
                                                                                                                if (status === a++) {
                                                                                                                    cm.sendNormalTalk_Bottom("#face0#王冠后面的门，是唯一的出口吗？\r\n可要怎么做才能启动那个呢……", 36, 3001952, true, true, 1)
                                                                                                                } else {
                                                                                                                    if (status === a++) {
                                                                                                                        cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                                                                    } else {
                                                                                                                        if (status === a++) {
                                                                                                                            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 500, 2);
                                                                                                                            cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                                                                        } else {
                                                                                                                            if (status === a++) {
                                                                                                                                cm.forceCompleteQuest(39618);
                                                                                                                                cm.gainExp(2954);
                                                                                                                                cm.updateInfoQuest(39660, "00=h0;01=h0;10=h0;02=h1;11=h1;20=h0;03=h0;12=h1;04=h0;13=h0;40=h0;05=h0;14=h0;23=h0;41=h0;15=h1;60=h0;06=h0;61=h0;07=h0;09=h0;19=h0;37=f;47=h0");
                                                                                                                                cm.updateInfoQuest(39601, "50=h0;51=h0;52=h0;53=h0;j=1;54=h0;55=h0;56=h0;57=h0;58=h0;59=h0;q=2");
                                                                                                                                cm.updateInfoQuest(39660, "00=h0;01=h0;10=h0;02=h1;11=h1;20=h0;03=h0;12=h1;04=h0;13=h0;40=h0;05=h0;14=h0;23=h0;41=h0;15=h1;60=h0;06=h0;61=h0;07=h0;09=h0;19=h0;37=f;47=h1");
                                                                                                                                cm.updateInfoQuest(39601, "50=h0;51=h0;52=h0;53=h0;j=1;54=h0;55=h0;56=h0;57=h1;58=h0;59=h0;q=2");
                                                                                                                                cm.OverlapScreenDetail19(0, 1000, 3000, 1);
                                                                                                                                cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 2147483647, 2147483647, 2147483647)
                                                                                                                            } else {
                                                                                                                                if (status === a++) {
                                                                                                                                    cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                                                                                                } else {
                                                                                                                                    if (status === a++) {
                                                                                                                                        cm.inGameDirectionEvent_AskAnswerTime(300)
                                                                                                                                    } else {
                                                                                                                                        if (status === a++) {
                                                                                                                                            cm.fieldEffect_RemoveOverlapScreenDetail(1000);
                                                                                                                                            cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                                                                                                        } else {
                                                                                                                                            if (status === a++) {
                                                                                                                                                cm.warp(410000337, 0, false);
                                                                                                                                                cm.setStandAloneMode(false);
                                                                                                                                                cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                                                                                                cm.setInGameDirectionMode(false, true, false);
                                                                                                                                                cm.npc_LeaveField("oid=6485615");
                                                                                                                                                cm.npc_LeaveField("oid=6485616");
                                                                                                                                                cm.dispose()
                                                                                                                                            }
                                                                                                                                        }
                                                                                                                                    }
                                                                                                                                }
                                                                                                                            }
                                                                                                                        }
                                                                                                                    }
                                                                                                                }
                                                                                                            }
                                                                                                        }
                                                                                                    }
                                                                                                }
                                                                                            }
                                                                                        }
                                                                                    }
                                                                                }
                                                                            }
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
};